Management of meanings
collecting & archiving
the digitalcraft collection
about digitalcraft: projects & concepts

Museums do not only have the purpose to present historical objects, they also fulfil a function as part of a cultural memory. In the society of information they find themselves in front of entirely new questions, regarding the culture of new media and internet. How, for instance, to collect objects that in principle will never reach the status of a completely finished work of art? Which criteria do you have to consider to decide the relevance of an object in terms of cultural history? How can digital objects be permanently stored in the face of the rapid innovation time of software and hardware?
Digitalcraft has confronted the problem of building up a digital collection and has tested different solutions. The three collection areas now contain a selection of recent web design, games and emulators as well as a historical online community.

Games collection
By now only a few institutions are dealing with the methodical reappraisal of the history and the historical milestones of PC games. In a first step digitalcraft has built up a platform that, first of all in the shape of a selective link collection, brings together and comments information spread all over the web as well as pages regarding ROMs and emulators. Next to the web presence an archive of selected games has been put up. They can be played right at the page and will soon be offered for download via

Webdesign collection
Here recent trends in web design are reflected and classified in ten categories: agencies/groups, designers, downloads, film field, institutions, children, brands, music field, projects, playgrounds and advertisement. The sites’ presentation is accompanied by a describing documentation and a valuation that considers aesthetic and functional criteria (animation, graphics, interactivity and navigation). Each link that has been included is supplemented by a description. Here the particularities and specifications of the respective page are underlined and, if possible, the authors are named. Furthermore screenshots are available.

Collection online-communities
In cooperation with the former operators the “Internationale Stadt Berlin” has been included into our collection. In the time between 1995 and 1998 it used to be Germany’s first online community. Therefore the entire data of the former IS-Berlin server was ported and the documents were archived. Working as an extensive study, this collection project has the task to scientifically work up the phenomenon of virtual communities: the first steps of the WWW and the original idea behind it, aspects of identity and communication behaviour in the virtual space, aspects of democratic structures in the web as well as political and cultural exchange.

Next to the extensive online presentation of digitalcraft’s work on the web site of the same name, the project offers various possibilities of connection and cooperation for who is interested. In our ComputerLabs a wide offer is waiting for beginners as well as professionals. Informal learning in courses, suited to the user in terms of media pedagogy, is put great emphasis on. Special block workshops, such as for instance “Digital Craft STUDIO”, created in cooperation with Frankfurt’s Städel school, complete the program, accompanied by CD-ROM documentations that present the single course offers.

Moreover, in spring 2002, so-called topic based issues regarding recent focal points of attention in the web design scene will be created and published. But digitalcraft does offer more: In May, the exhibition “I love you”, dealing with the explosive topic of computer viruses and awaited by the specialist audience, was opened in the mak.frankfurt. “I love you” offers a platform for the contrary opinions of both computer hackers and representatives of the IT security field. The exhibition is accompanied by several expert talks and a catalogue.